Typical gang activity: fighting opposing gang members, committing crime, and playing Dungeons and Dragons. Wait, what?
The 7th Circuit Court of Appeals said so in an opinion it released this week in an inmate’s appeal after his D&D games were taken away because of the fear it was a gang activity and would promote inmates to behave badly.
Seriously? I know prison officials want to prevent any kind of disruptive or dangerous behavior, but have they ever played the game, or any other role-playing game before? Anyone who has ever played D&D (and I admit I did once, as a child in the ’80s) knows it’s a fairly harmless game in which people spend time strategizing about what type of character they want to be, their powers, and create a fantasy world in which these elves, wizards, and other characters interact under the direction of a Dungeon Master. It may get heated in moments of battles, but I doubt punches are thrown because of it.
A prison in Wisconsin banned the game because it said it promotes violence, hostility, fantasy role playing, addictive escape behaviors, and possible gambling. The prisoner’s appeal of that decision made it to the 7th Circuit, which affirmed summary judgment for the prison. Apparently the inmate’s oodles of affidavit testimony that D&D isn’t associated with gangs and the game can help improve inmate rehabilitation didn’t show a genuine issue of material fact concerning the reasonableness of the relationship between the prison’s ban and legitimate penological interests.
Prison is supposed to be a punishment, not a vacation, but taking away outlets for prisoners to occupy their minds or pass the time seems like a bad idea. I think D&D is pretty tame, and anyone who gets caught up in it and believes the fantasy world is telling them to injure or kill someone in real life obviously has mental issues that preclude any involvement with the game. Plus, those inmates looking for a reason to fight will do so over anything.
Do the prison’s assumptions on D&D apply to the non-prison world? I imagine most people who play the game in their homes, at conventions, or in stores do so in part because of the fantasy world and escapism it provides. It’s intriguing and thrilling to make up a character and become that person, even if for a few hours. Hey, actors get paid to do that.
The only negatives I can find with playing D&D is perhaps getting too caught up in your fantasy world and not getting enough social interaction in other settings or exercise, but I’d never consider it anywhere close to a gang activity. That is, unless I start seeing D&D players dressing in their specific gang colors and having turf wars with other D&D groups.
The 7th Circuit Court of Appeals said so in an opinion it released this week in an inmate’s appeal after his D&D games were taken away because of the fear it was a gang activity and would promote inmates to behave badly.
Seriously? I know prison officials want to prevent any kind of disruptive or dangerous behavior, but have they ever played the game, or any other role-playing game before? Anyone who has ever played D&D (and I admit I did once, as a child in the ’80s) knows it’s a fairly harmless game in which people spend time strategizing about what type of character they want to be, their powers, and create a fantasy world in which these elves, wizards, and other characters interact under the direction of a Dungeon Master. It may get heated in moments of battles, but I doubt punches are thrown because of it.
A prison in Wisconsin banned the game because it said it promotes violence, hostility, fantasy role playing, addictive escape behaviors, and possible gambling. The prisoner’s appeal of that decision made it to the 7th Circuit, which affirmed summary judgment for the prison. Apparently the inmate’s oodles of affidavit testimony that D&D isn’t associated with gangs and the game can help improve inmate rehabilitation didn’t show a genuine issue of material fact concerning the reasonableness of the relationship between the prison’s ban and legitimate penological interests.
Prison is supposed to be a punishment, not a vacation, but taking away outlets for prisoners to occupy their minds or pass the time seems like a bad idea. I think D&D is pretty tame, and anyone who gets caught up in it and believes the fantasy world is telling them to injure or kill someone in real life obviously has mental issues that preclude any involvement with the game. Plus, those inmates looking for a reason to fight will do so over anything.
Do the prison’s assumptions on D&D apply to the non-prison world? I imagine most people who play the game in their homes, at conventions, or in stores do so in part because of the fantasy world and escapism it provides. It’s intriguing and thrilling to make up a character and become that person, even if for a few hours. Hey, actors get paid to do that.
The only negatives I can find with playing D&D is perhaps getting too caught up in your fantasy world and not getting enough social interaction in other settings or exercise, but I’d never consider it anywhere close to a gang activity. That is, unless I start seeing D&D players dressing in their specific gang colors and having turf wars with other D&D groups.








Conversations
0 Comments
Add Comment